Tech Animator in Unreal Engine
I’m Jason Puig, a Technical Animator deeply passionate about Unreal Engine 5.
While I’ve been working with the engine for over 3 years, my learning never stops.
I spend countless hours outside of work dissecting UE’s core mechanics to master new techniques.
I focus on bridging complex procedural logic with advanced runtime performance, ensuring that even the most demanding animation systems run flawlessly.

Daily Grinds & Progress
Animation Blueprint
I design modular and scalable Animation Blueprint architectures built for heavy production environments.
I use Animation Layer Interfaces and Linked Graphs to dynamically load or disable logic at runtime, saving valuable CPU cycles.
By enforcing Property Access, Thread-Safe update functions, and the Fast Path, I remove main-thread overhead and keep the whole system clean, stable, and highly optimized.